Algorithmic Visual Composition, 2015

Workshop
Software: Max Msp, Max Jitter
Instructor: Tobias Reber, Luis Sanz
Dates: April 20 - 23, 2015
Location: GS15, 8045 Zürich
Experience level: Beginner


The workshop focuses on the creation of computer generated artwork that is algorithmically determined.
Using a computer program to set a visual system which can be set in motion with some degree of autonomy contributing to or resulting in a complete work of art. This means that the participants are no longer going to focus on creating a unique work of art but a process of creation that can generate many variations on the same system on the same set of algorithms. There are various definitions of algorithm depending on their context but for this case we defined as a list of instructions for solving a problem.
Participants will learn the basics to build their own autonomous system based on probability and randomness.

Fierst Day
Introduction to visual elements in 2D and 3D, participants will build their own visual scene.

Second Day
Introduction to probability and randomness, participants will set their visual scene in motion with some degree of autonomy.

Third Day
Practical day, each participant develops their own visual system.

Focus: This workshop is dedicated to anyone interested in new technologies as artistic tools, interaction designer, graphics designer, musicians, media artist, VJ's and in general for people interested in visual arts. No prior knowledge is required.

Requirements: Laptop or desktop computer with successfully installed software Max Msp [trial version is 30 days free and full functional]
download link: https://cycling74.com


Instructors

Luis Sanz (CH, PE) is a musician and visual artist.

Tobias Reber (CH) is a musician, composer, performance artist and teacher with a body of work ranging from electronic, electroacoustic and algorithmic composition to free improvisation, intermedia performance and sound installations. / www.tobiasreber.com